Friday, November 7, 2014

The Eternal Rivalry: Comparing DotA 2 and League of Legends

While a classic in its own right and the great-granddaddy of all ARTS/MOBA titles, DotA isn't actually the most popular game of its kind on the market today. That honor goes to its descendant and primary rival, League of Legends.

To understand where League came from, however, a bit of crash course in DotA's history is required.

Defense of the Ancients started out as a mod for the popular Real Time Strategy game Warcraft III: Reign of Chaos. Its original form, simply titled Defense of the Ancients, was developed by a modder by the username of "Eul." The mod exploded in popularity and was picked up and tinkered with by other modders, most significantly by Steve "Guinsoo" Feak, who created the mod's most famous iteration, Defense of the Ancients: Allstars, from which today's DotA 2 is a direct continuation.

Guinsoo would pass Allstars down to its current developer, an anonymous individual named "Icefrog," who works at Valve today balancing DotA 2. Guinsoo partnered with Brandon Beck and Marc Merrill, the founders of Riot Games, to create a spiritual successor to Defense of the Ancients, one that would run on its own engine instead of relying on the assets of a third party.

On launch, League of Legends was in direct competition with another spiritual successor to the original DotA mod, titled Heroes of Newerth. Due to its more distinct play style and visual charm, League edged out HoN, which is now a virtual ghost town due to DotA 2 doing everything it set out to do, but better.

League players and DotA players have a longstanding feud over which game is "better." Objectively speaking, DotA 2 is massively more complex and has a steeper learning curve, which is a possible reason DotA 2 players decry League as being dumbed-down and boring and League players say DotA 2 is unintuitive and confusing.

In terms of maps, League's Summoner's Rift is much smaller and more dense than the Valley of the Ancients in Dota 2. Also, map boundaries and lanes are defined in League not by destructible areas of trees (of which there are none in League), but by formations of stone which can be hopped over or dashed through at certain narrow points.

In all, players of both consider League to be more fun to play, and DotA 2 to be more fun to spectate. If you swear off one and worship the other, you'll never know. They're both free!

Friday, October 31, 2014

And Now For Something Completely Different

For this week's post, I needed to include a bunch of photos. Since I can't use photos of DotA 2, which would be pretty boring to look at anyway, It's time for another tour around campus. Here we go!


Bam. Shackelford Hall. It's where I hang out 90% of the time that I'm not in class or eating. Speaking of eating:
Behold, the Troy Dining Hall. Known to students for some reason as Saga. The food is hit or miss, but it's free... ish. Moving right along.
Next door is the under-construction Alumni Hall, which trades the old Alumni Hall's prison-like atmosphere for thin walls and expensive TVs. It's going up pretty fast, though.
 This is the Quad. It's where everyone goes but no one hangs out. You'll appreciate the Hector statue in the center of the fonutain in the center of the field. It recently got polished to reveal its true golden bronze color. We all thought it was black for the longest time.
Here's the Admin building. It's where all your parents' money goes.
Opposite from that is the Math and Science buiding. It's where all your parents' money goes after the Admin building is done with it.
And that's Smith Hall, where the English department is set up. I'll be perfectly frank, I don't know where the money for this place comes from. It's always just sort of... been there.
And opposite from that is Bibb Graves Hall, which from what I can recall is a portal into a science fiction dystopia ruled by an unending stock ticker. My memories of the place are pretty fuzzy.
And right behind that is the Trojan Center, where our tour wraps up. nothing much to say about this one, save that it's the most boring, most normal, and least likely to be haunted out of all of them. Drama department notwithstanding.

So, with that in mind, come to Troy! Please! We need more ghost hunters.

Friday, October 17, 2014

The International: The Big Game in eSports

You may be wondering why DotA 2 is such a Big Deal. It's just a game, right? Albeit one with a myriad of complex mechanics and interactions sporting a learning curve that isn't so much a curve as a sheer cliff face. And while most people will only play DotA 2 as "just a game," there are quite a few players who go above and beyond, becoming professionals who make their living on sponsorships and winnings from tournaments. And there is no bigger tournament than the one hosted by Valve Corp themselves: The International.

There is nothing particularly notable about the International's format. What sets it apart from other tournaments of its kind is the massive amount of cash that gets poured into production, broadcasting, and prize money -- from Valve and DotA fans alike!

The International started off in 2011 as a way of advertising the beta launch of DotA 2. It had a prize pool of $1,600,000, which was an absolutely preposterous amount of money at the time, and sixteen of the world's greatest DotA 2 teams vying for first place. The grand prize, a cool million dollars, was taken home by the famous Ukrainian team Na'Vi, of Natus Vincere Gaming, followed up by EHOME in second and Scythe Gaming in third.

The International 2012 also had a prize pool of $1,600,000. Na'Vi only claimed second this time around, falling to a fellow International veteran, China's Invictus Gaming. A short-lived triumph, as while Na'Vi would make the grand final next year, Invictus has never again seen the light of the final four.

The International 2013 needed to be bigger and better than before, and to this end it introduced the Compendium, a sort of downloadable digital program of the tournament. A portion of compendium sales went directly to the series' prize pool, boosting it to over $2,800,000. The Swedish team Alliance claimed ultimate victory and over $1,400,000 in prize money, followed once again by Na'Vi as the runner up.

This year, the International once again sold its Compendium, and once again the contribution from fans was astronomical in scope. With the addition of compendium-exclusive bonuses, sales skyrocketed and the prize pool ballooned to over $10,000,000, over six times the initial amount set in 2011. The grand champion this year was an upset -- the relatively unknown Chinese team Newbee beat out crowd favorites like Cloud 9 and Evil Geniuses to claim over five million dollars in prize money, or about a million per player.

The International is a spectacle for players both new and experienced. If you have any interest in the game, it could very well become the highlight of your summer break. Happy spectating.

Thursday, October 9, 2014

Ch-Ch-Ch-Changes, or: Patch 6.82 and You

On September 24, 2014, DotA 2 received its latest patch -- in other words, it was updated for the express purpose of rendering overly powerful heroes and items weaker, and granting a boost to the parts of the game missing their edge. The latest version of DotA 2 as of this writing is v6.82.

To read up on what exactly has changed, you can find the patch notes bundle alongside the Rekindling Soul Update here.

So, what changed?  For starters, two much-maligned heroes were changed up to alleviate their most glaring flaw: namely, that they were no fun to play as or against.

The first, Bloodseeker, was once a famous "pubstomper." That is, he decimated games played by casual, lower-skilled players, but he was almost useless at pro levels of play. To combat this, two of his abilities were thrown into the blender -- his famously double-edged "Blood Rage" and his health-sustaining "Blood Bath" were turned into a single effect he can place on anyone and cause them to deal and take more damage while healing themselves if they ever get a last hit on a creep or enemy hero. In the space left by Blood Bath's absence, he received a totally new ability: "Blood Rite," which after a short delay deals damage to and denies spellcasting from any enemies caught in its massive area of effect.

The second, Phantom Lancer, once had the decidedly tasteless and unflattering fan nickname of "Phantom Cancer," due to his ability late in the game to spawn nigh unstoppable waves of self-replicating illusions that would endlessly push all three lanes at once, providing little relief to the enemy team as they continuously spawned and beat down any creeps and turrets they came across. Now his illusions last for a much shorter time and tend to strike quickly and without warning. This has given the new "acute" Phantom Lancer the equally tasteless fan nickname of "Ebolancer."

Apart from those two big changes are several smaller ones. New paths are traversable through the trees surrounding the lanes and jungle, and Roshan's had a change of address. A new item, the Crimson Guard, can be purchased in the shop. One item, Aghanim's Scepter, which upgrades the ultimate abilities of most of the game's cast, upgrades just a few more now.

Sprinkle a few handfuls of bug fixes and minor changes and tweaks, and you have Path 6.82.

Monday, September 29, 2014

Roshan: How Killing Godzilla Makes You Immortal

So, you know how the game goes. You're either in the lane or your jungle, killing monsters and creeps for gold and saving up for that sweet Battlefury you saw in the shop. Maybe you've gotten a kill or two without dying. You're feeling confident! This game is in the bag, surely.

Suddenly, you hear a roar echo from the southeast corner of the map. The announcer informs you that Roshan has fallen to the enemy team, and one of your enemies (Most likely Ursa) has claimed the Aegis of the Immortal. What does this mean? And more importantly, how much trouble are you in?

Roshan is DotA 2's optional "boss" monster. He used to live near the Dire's middle lane before he had a change of address in Patch v6.82. He has more health than almost everything else in the game, and is more than a match for most heroes in single combat. On top of all this, he only gets stronger as the game progresses. If a team manages to bring Roshan down, they will be rewarded with 200 gold each (plus anywhere from 150 to 400 extra gold for the hero securing the last hit), as well as an item called the Aegis of the Immortal. Roshan will reappear at least eight and at most eleven minutes later, with another Aegis in hand.

The Aegis, once picked up, cannot be dropped by whoever claimed it. Not that they'd want to. After being picked up, the Aegis grants a second life to the holder. If they die for any reason, they will reincarnate within seconds at full power. If the Aegis goes unused for five minutes after being claimed, it will vanish and completely refill the ex-holder's health and mana.

Immortality is not the only prize to be claimed from Roshan's defeat. If he dies more than twice in a single match, his third defeat and on will drop one of the most powerful restorative items in the game: Cheese! No, really. Cheese will heal you for a bunch. That, or you can sell it for a whopping 500 gold.

So what are you waiting for? Pick Ursa, buy a Morbid Mask, and go kill that son of a gun. You'll do great, I promise.

Friday, September 26, 2014

Where I work, and why that's awesome.

It's time for a little context on who I am. The About page gives you a little, but you haven't really seen where I get to volunteer and what I get to do.

That, and it's hard to take photos of a video game. So let's get into it!

The heart and soul of Troy's journalism department. Well, more like the skin and skeleton.


Troy University has one of the best journalism degrees in the nation, and it all happens right here: Wallace Hall. The campus newspaper, the Tropolitan, is printed here, but I'm involved with the other half of the program. The 21st-century half. I help produce TrojanVision.

Look at all those awards. Look.

We're a campus news program that puts out three shows a day from deep within the bowels of Wallace, and we're pretty darn good at it. I'm not one of the anchors (yet). I am one of Jeff's "minions," the bearded, tv-show-logo-shirt-wearing legion of AV technicians who man The Booth.
This is where the magic happens.
This is where other, related magic, still qualifying as "the" magic, happens.

We run graphics, sound, teleprompter, cameras, video, you name it. The anchors have by far the most glamorous position, but they don't do half the work. Not even close.
But just look at that desk. You want to sit there. You know you do.
Plus you get to stare at these cheery guys for thirty minutes at a time.
The student volunteers at TrojanVision (and we are mostly all volunteers) get together every day to put on a half hour of informative local, national, and worldwide news. At any point someone could decide to press the wrong button and screw a given show up beyond repair... but that generally doesn't happen. Usually.

So next time you hop by Troy campus, look under the library. There's a whole TV station hiding down there you never knew existed!
Not like we can blame you for missing it.
You can catch a livestream of the show every weeknight at 5:00 Central time at troytrojanvision.org. Look for "Casey Garvin" in the credits. And possibly behind the desk. Maybe. I might need to shave first.

Wednesday, September 17, 2014

Welcome to the Jungle: Getting Gold and Levels in the Woods

So far we know about all the different lanes and how to go about exploiting the resources available within them. But beware, for there is a "fourth lane" for teams to take advantage of, should they have a hero on-hand who can properly exploit it: the Jungle.

The Jungle takes up the north and south quadrants of the map, between the mid lane and the two teams' safe lanes (lanes with the shortest distance between the creep line and their first tower). Inside the Jungle are numerous "neutral" camps of monsters, each rated one of four difficulty classes based on which specific groups of monsters can appear there.

Heroes can enter the jungle and do battle with the monsters within as an alternative to getting gold and experience in the lane, but doing so is usually impractical early on for many heroes. Usually, the only heroes "jungling" at early levels have exceptional self-healing abilities or the power to summon minions to take the hits for them, as there are no lane creeps to soak the damage these monsters inevitably deal. As the game hits its midpoint and jungle monsters grow steadily weaker in comparison to the heroes fighting them, generally anyone can jungle.

Every minute, the game checks to see if any camps are empty, and spawns a new band of monsters within if it is. This is done regardless of whether the previous camp is actually, you know, dead. Getting a camp's attention and drawing it out of its hidey hole to "trick" the game into spawning a new camp is a valid tactic called "camp stacking," used by DotA 2 players at all levels of play. It is especially effective when used with one specific level of jungle camp: the Ancient camp.

Unrelated to the game-defining buildings of similar name, Ancient creeps are unique in that they are totally immune to the majority of hero abilities -- meaning that certain heroes are incapable of fighting them efficiently. A properly "stacked" Ancient camp is nearly impossible to besiege normally. One of the few heroes who can do so is Tidehunter, whose damage-reducing Anchor Smash ability, coupled with his inherent bulk, makes quickly obtaining his one core item (the Blink Dagger) a breeze.

The Jungle is dangerous early on and has taken the life of more than one unwary hero. For those who know how to properly eploit its resources, however, it is one of the most reliable sources of gold and experience in the game.

Friday, September 12, 2014

Nature's Profit: The gain, loss, and spending of gold

Do you want to own all those sweet items you saw in the last post? How about an adorable animal courier to ferry items to you and your teammates to save them the trip home? Would you like vision wards to show what's going on in territory you're not currently occupying? Would you like healing potions? Scrolls of teleportation? Less time spent dead? You can buy all this and more with DotA 2's most precious resource: Gold!

But how does one acquire gold? In brief: Last hits. Allow me to explain.

When the creeps spawn and meet at the center of the map, they will fight each other. Inevitably, a creep's health will drop to zero and it will die, giving experience points to any enemy heroes around it. If a hero (or minions the hero controls) deals the damage that finishes the creep off, they will receive gold based on what type of creep it was.

This applies to all gold income sources -- destroying buildings, killing enemy heroes, and slaying Roshan (which we will cover much later, suffice to say he's a giant boss monster). Similarly, all income sources can be denied -- that is, a hero can attack his own creeps and buildings when they reach a threshold of low health to prevent gold from falling into enemy hands. This, too, hinges on securing the very last hit that brings it to zero health. Certain heroes (all heroes, if they have a specific item) are even capable of denying themselves.

There are two types of gold: Reliable and Unreliable. Reliable gold is acquired through killing enemy heroes, couriers, towers, and Roshan. Unreliable gold is gained through last hitting creeps and is granted to you at the start of a round to let you buy starting items, as well as a passive 100 unreliable gold per minute just for being in the game. Reliable and unreliable gold differ in a few key ways. Dying removes up to 30 gold times your hero's level from your unreliable gold. Buying items will spend unreliable gold first, but buying back (spending gold to revive from death instantly) will spend reliable gold first and disable your passive gold gain for the remainder of your respawn timer.

Remember these less-than-intuitive facts and you could one day go from this:

Pictured: A DotA 2 player who lost because he has no gold.
To this:

Pictured: A DotA 2 player who won because he has a lot of gold.
Up next: the Jungle. Happy hunting.

Friday, September 5, 2014

Arms and Armor: DotA 2's items and inventory


Alright, so you know what you need to do to win a game of DotA 2. Over the next few entries, we're going to get into what actually doing all that requires. Two very close concepts you need to understand are those of gold and the items you buy with it. 

Acquiring gold can wait until the next post -- suffice to say that there is a specific way to get it, and some heroes do this faster and more efficiently than others. We're focusing on why you want that gold: Items! Items are important to know about and keep up with no matter what hero you're playing, and there's a quite a lot of them. You may want to start taking notes.

There will be a test on Wednesday.
Items can be bought from the main shop at the center of your base, the side shops located near the corners of the map on the outer lanes, or from the "secret shops" hidden in the two jungles. The home shop and secret shop have entirely different inventories -- home generally has cheaper items and special "recipes" that you need to construct certain high-level items, while the secret shop sells more expensive and powerful wares. The side shops, on the other hand, sell a mix of both of the other shops' wares, allowing players to acquire certain items without having to leave the lane and make the perilous trek to the secret shop or needlessly occupy the team's courier.

One slightly counterintuitive concept is that of "building" items. The most powerful items in the game can only be put together out of multiple other items. The items needed to construct a greater item can be seen in the menu used to purchase things from the shop. Once all items needed are in your hero's inventory (or stashed at base, or both when the two are in proximity), they immediately fuse together to create the new item.

All items grant statistical bonuses -- increased health, faster attack speed, etc. -- but the most powerful and most expensive items grant valuable passive or active effects. One such item, the "Heart of Tarrasque," gives its owner a ridiculous health regeneration effect on top of the bonuses to strength and health. Inversely, the Scythe of Vyse has no passive effect beyond its stats, but it has an activated ability that curses its target with the form of a harmless critter for a few seconds. While it sounds silly on its face, this "hex" is one of the most powerful disabling effects in the game.

These are the basics of items in DotA 2 and why you definitely want to have them. Next week, we'll delve into how you get them.

Wednesday, August 27, 2014

Okay, so how do I play DotA 2?

Here we go. The absolute rudiments of DotA 2 play. Remember, we're coming at this from the ground up, so there's going to be a lot of bare-bones basics. If you've played any Real Time Strategy or MOBA (Multiplayer Online Battle Arena, e.g. League of Legends) games before, you may want to skip this post entirely.

Step One: install Valve Corporation's Steam browser and download DotA 2. It's all one hundred percent cost- and virus-free. Nine million players use this every month to play DotA 2, and you can take our word for it on the safety of the platform. Step Two: Launch DotA 2. Open the tutorial provided, and learn.

The controls of DotA 2 are not hard to pick up. You control one of almost 120 heroes. It will walk to where you point on the ground and right-click. It will attack any enemy you right-click on. If you press the Q, W, E, or R (and sometimes D and F) keys when the appropriate ability is available, you can use that ability. Sometimes you have to click again. It gets complicated.

The map of DotA 2 is not hard to comprehend. The map is rotationally symmetrical. There are two bases with an Ancient in the center -- one is yours, the other is the enemy's. From one base to the next run three wide roads, called "lanes." Between the lanes are monster-infested jungles. At a certain time, hordes of disposable minions called "creeps" will charge from your and the enemy's bases and begin fighting in the center of the map. Depending on what kind of hero you picked (more on that in another post) and what position you want to play on your team (ditto), you are to go down one of the lanes to the battle line and begin killing the enemy creeps for gold and experience points (ditto twice) or venture into the jungle to kill the monsters there, also for gold and experience points (ditto a third time).

Dotted in the lanes are towers, three to a lane. These towers boast powerful cannons and rock-hard defenses, providing heroes in the early game with a safe spot to retreat to. Be wary, however, as the tower's attention span is short, and its vision narrow. Heroes invading the tower's space to kill a specific enemy and then retreat -- called a "dive" -- is not only not unheard of but quite common. Past the third tower are two buildings called Barracks. When you destroy one of the enemy's barracks, it will cause one of the two types of creeps in that lane on your side to power up and become Super Creeps. Destroying all 6 of the enemy's barracks will grant you even more powerful Mega Creeps and grant you an almost-certain victory. This is not your main goal, however. The goal of DotA 2 is to demolish at least all of at least one enemy lane's towers and barracks, then kill the two center towers protecting the Ancient. Once those towers are destroyed, the Ancient becomes vulnerable to attack. Destroy the Ancient, and you win.

Simple on paper. In later posts, we'll explore how such an innocent concept can quickly become complex and labyrinthine in the extreme.

Friday, August 22, 2014

So, what is DotA 2?

The question foremost in your mind is, I'm sure, "What is DotA 2?" Followed closely by "...and why should I care?"

In brief, DotA 2 (full name Defense of the Ancients 2) is an Action Real Time Strategy (or A-RTS) game for the PC. Within it, two teams of five players each face against each other, engaging in combat and strategic maneuvers in pursuit of a single objective: the destruction of the other team's central building, called the Ancient. To this end, the players have over 100 different characters to choose from, each with unique abilities and style of play. The map, the "playing field" DotA 2 is played on, has a multitude of intricacies for players to discover and exploit. With gold gained from slaying monsters and other heroes, players can purchase a myriad of items for their character, all with unique bonuses and uses. The team whose players can best utilize their heroes and items in concert with positioning, strategy, and tactics will propel themselves to victory.

The incredible strategic depth of DotA 2 is what draws many players to it. Likewise, it is the driving force behind the game's healthy and diverse competitive scene in multiple countries across the world, including the United States, Korea, China, Peru, Russia, and Ukraine. "Casters," both professional and amateur, make money analyzing, showcasing, and commentating on DotA 2 matches. Most famously, the game's developer and publisher, Valve Corporation, host their own DotA 2 tournament every year, known as The International. The latest of these, known simply as The International 2014, famously boasted a $10,000,000 prize pool, more than the IndyCar series or Tennis US Open, and more than any other video game competition in history.

To sum up, DotA 2 is a fascinating game with a rich community behind it. If you choose to explore the game and its competitive history, you'll be treated to colorful and downright weird characters, a wide-ranging and energetic community, nail-biting, nuanced combat, and one of the most memorable experiences the video games industry has to offer right now.

Who knows? Maybe the next five-million-dollar grand prize will be yours.